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  1. RoccoZero

    Update 24.10.2020

    ApiManager Added IEnumerable<string> BrokenRegisteredApis ModifierStatus Added bool IsValid Added Unit Owner Added IEnumerable<Modifier> Modifiers Added IEnumerable<Modifier> Buffs Added IEnumerable<Modifier> Debuffs Modifier Added Int Index Added bool IsValid Added Entity Owner Added...
  2. RoccoZero

    Update 24.10.2020

    Improved Initialize //fixed crash when starting Dota Fixed More Others Added class KeyValue Added class ApiManager Added class ModifierStatus Added class Modifier Added enum ModifierAttributes Ability Fixed KeyValue KeyValue AbilityData Fixed KeyValue KeyValue Game Added event FireEvent...
  3. RoccoZero

    Update 16.10.2020

    Fixed Others Added Spellbook Added Spell Added SpellSlot Improved Inventory Ability Improved AbilityData Unit Added Spellbook Inventory Fixed GetItems(ItemSlot startSlot, ItemSlot endSlot) Fixed AllItems Fixed Items Fixed Stash Fixed Backpack Spellbook Added IsValid Added Owner Added...
  4. RoccoZero

    Update 15.10.2020

    Fixed Others Added Inventory Added GameMode Added GameState Game Fixed GameMode Fixed GameState Unit Added Inventory Ability Fixed Name Fixed ToString() Inventory Added IsValid Added Owner Added GetItems(ItemSlot startSlot, ItemSlot endSlot) Added AllItems Added Items Added Stash...
  5. RoccoZero

    Update 14.10.2020

    Unit Fixed IsControllable Fixed IsControllableByPlayer(Player player) Fixed AttackSpeed Fixed AttacksPerSecond Fixed SecondsPerAttack Fixed Armor Fixed BaseArmor Fixed BonusArmor Fixed MovementSpeed Fixed MagicDamageResist Fixed DamageResist Fixed StatusResist
  6. RoccoZero

    Update 09.10.2020

    AbilityData Added ItemRecipeName
  7. RoccoZero

    Update 09.10.2020

    Item Added IsCombinable Added IsPermanent Added IsStackable Added IsRecipe Added Shareability Added IsDroppable Added IsPurchasable Added IsSellable Added IsRequiringCharges Added IsDisplayingCharges Added IsHidingCharges Added IsKillable Added IsDisassemblable Added IsAlertable Added...
  8. RoccoZero

    Update 08.10.2020

    Entity Added NetworkPropertyChange //Multi thread!!! Fixed Owner //Crash Fixed IsVisibleToEnemies
  9. RoccoZero

    Update 04.10.2020

    Fixed auto update Divine
  10. RoccoZero

    Update 03.10.2020

    * Update Loader By Jumpering
  11. RoccoZero

    Update 03.10.2020

    ParticleManager Added Auto clear on unload domain Added RemoveParticle(Particle particle) Added ClearParticles()
  12. RoccoZero

    Update 03.10.2020

    Item Added Move(ItemSlot itemSlot) Added Disassemble() Added DropFromStash() Added Sell() Added CombineLock() Added CombineUnlock() Added HiddenDrop(bool queued) Added HiddenDrop()
  13. RoccoZero

    Update 03.10.2020

    Ability Added Cast(Tree target, bool queued, bool bypassExecuteOrder) Added Cast(Tree target, bool queued) Added Cast(Tree target) Added Cast(Rune target, bool queued, bool bypassExecuteOrder) Added Cast(Rune target, bool queued) Added Cast(Rune target) Added Cast(Unit target, bool queued, bool...
  14. RoccoZero

    Update 03.10.2020

    Update * Fixed Ability orders Player Added Cast(Unit unit, Ability ability, Tree target, bool queued, bool bypassExecuteOrder) Added Cast(Unit unit, Ability ability, Rune target, bool queued, bool bypassExecuteOrder) Added Cast(Unit unit, Ability ability, Unit target, bool queued, bool...
  15. RoccoZero

    Update 02.10.2020

    Entity Fixed Select(bool addToCurrentSelection) Fixed Select() Unit Fixed Move(Vector3 position, bool queued, bool bypassExecuteOrder) Fixed Move(Vector3 position, bool queued) Fixed Move(Vector3 position) Fixed MoveToDirection(Vector3 position, bool queued) Fixed MoveToDirection(Vector3...
  16. RoccoZero

    Update 30.09.2020

    Imporved More Fixed More Entity Fixed Crash Added EntityNotFoundException Added IsValid Added ToString() Added Equals(Entity other) Added Equals(object other) Added ==(Entity left, Entity right) Added !=(Entity left, Entity right) Added GetHashCode() Player Added PrepareOrder(OrderId...
  17. RoccoZero

    Update 28.09.2020

    Small Fix Added Item Added Courier Added Roshan Added Neutral Added Creep Added Tower Added Fort Added Shop Added Outpost Added Building Added WardTrueSight Added WardObserver Added Tree Added TreeTemp Added Rune Added PhysicalItem
  18. RoccoZero

    Update 28.09.2020

    Imporved More Fixed More Entity Fixed IsVisible Fixed IsDormant ObjectManager Added GetEntities() Added GetEntities(bool andDormant) Added GetDormantEntities() Added GetEntities<T>() Added GetEntities<T>(bool andDormant) Added GetDormantEntities<T>()
  19. RoccoZero

    Update 26.09.2020

    Entity Added GetClassIdByNetworkName(string networkName) Added GetNetworkNameByClassId(ClassId classId) Added Type Fixed NetworkName Fixed ClassId Added ClassNetworkId Added ClassNetworkName
  20. RoccoZero

    Update 22.09.2020

    Fixed Others RendererManager Fixed Draw Ability Added GetAbilityIdByName(string name) Added GetAbilityNameById(AbilityId abilityId) Fixed AbilityData Fixed AbilitySpecialData AbilityData Fixed AbilitySpecialData AbilitySpecialData Added Name Added ValuesText Added...