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  1. RoccoZero

    Update 27.11.2020

    Update Divine.SDK Added class Vector2Extensions // from ensage Added class Vector3Extensions // from ensage Added class Vector4Extensions // from ensage
  2. RoccoZero

    Update 27.11.2020

    * Fixed Resource bugs
  3. RoccoZero

    Update 25.11.2020

    * Improved startup Steam Loader Fixed bugs Added DotaPath
  4. RoccoZero

    Update 25.11.2020

    Fixed Crashes More Improveds
  5. RoccoZero

    Update 23.11.2020

    Fixed Bugs Added Menu GeneralSettings Fixed FullReload Key D3D11Renderer Fixed Vector2 MeasureText(string text, floatfontSize) Fixed Vector2 MeasureText(string text, string fontFamilyName, float fontSize)
  6. RoccoZero

    Update 23.11.2020

    Added Plugin DotaMapPLus //moved from ensage<:creepsmile:759397637437915168> InputManager Fixed event MouseWheel(MouseWheelEventArgs e)
  7. RoccoZero

    Update 22.11.2020

    Fixed bugs Added Plugin VisibleByEnemyPlus // moved from ensage <:creepsmile:759397637437915168>
  8. RoccoZero

    Update 22.11.2020

    Fixed Menu bugs ParticleManager Added void CreateOrUpdateParticle(string key, string name, ParticleAttachment attachment) Added void CreateOrUpdateParticle(string key, string name, ParticleAttachment attachment, ParticleRestartType restartType) Added void CreateOrUpdateParticle(string key...
  9. RoccoZero

    Update 20.11.2020

    Fixed Menu textures Fixed Menu save Changed Menu default keys // now Hold Key Shift => Insert and Toggle Key F9 => H Fixed Others D3D11Renderer Added void LoadTextureFromFile(string textureKey, string file) Added void LoadTextureFromResource(string textureName)
  10. RoccoZero

    Update 19.11.2020

    Particle Fixed void SetControlPoint(uint index, Vector3 point)
  11. RoccoZero

    Update 18.11.2020

    * Fixed Crash PrepareOrder
  12. RoccoZero

    Update 18.11.2020

    Added Menu->General->Menu Hold Key and Menu Toggle Key Improved Updater
  13. RoccoZero

    Update 16.11.2020

    GameRenderer Added event Draw Added void DrawLine(Vector2 start, Vector2 end, Color color) Added void DrawCircle(Vector2 position, UInt radius, UInt segments, Color color) Added void DrawRect(Vector2 position, Vector2 size, Color color) Added void DrawRect(Vector2 position, Vector2 size, Color...
  14. RoccoZero

    Update 16.11.2020

    Added Library Divine.Menu Added Library Divine.SDK // empty :) Added class GameRenderer Added class MenuManager // and RootMenu, Menu, MenuItem, MenuHoldKey etc Fixed Others RendererManager Added GameRenderer GameRenderer Added Vector2 ScreenSize Removed event Draw Removed void...
  15. RoccoZero

    Update 15.11.2020

    * Small Fix
  16. RoccoZero

    Update 15.11.2020

    Loader Improved Update Fixed Bugs
  17. RoccoZero

    Update 09.11.2020

    Fixed Crash
  18. RoccoZero

    Update 08.11.2020

    Fixed More Improved More Added class D3D11Context Added class D3D11Renderer RendererManager Added D3D11Renderer D3D11Renderer D3D11Renderer Added event Draw() Added D3D11Context Context Added void LoadTexture(string textureKey, Stream stream) Added void DrawLine(Vector2 start, Vector2 end...
  19. RoccoZero

    Update 31.10.2020

    Update for Diretide 2020 Added F5 Reload Hotkey Added F6 Unload Hotkey Added class ConVarManager Removed class ConVar InputManager Removed event WndProc Added event WindowProc Game Removed ConVar GetConVar(string name) ConVarManager Added int GetInt32(string name) Added float...
  20. RoccoZero

    Update 25.10.2020

    ModifierStatus Fixed IEnumerable<Modifier> Buffs Fixed IEnumerable<Modifier> Debuffs Added IEnumerable<Modifier> GetModifiersByName(string name) Added IEnumerable<Modifier> GetBuffsByName(string name) Added IEnumerable<Modifier> GetDebuffsByName(string name) Added Modifier...