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  1. RoccoZero

    Update 11.12.2020

    Update ParticleManager Fixed void CreateOrUpdateParticle(string key, string name, ...) // fixed crash Fixed bool RemoveParticle(string key, ...) // fixed crash
  2. RoccoZero

    Update 11.12.2020

    Update Particle Added bool IsValidControlPoint(int index) Fixed Vector3 GetControlPoint(int index) // fixed crash
  3. RoccoZero

    Update 11.12.2020

    Update Player * Fixed Hero Hero
  4. RoccoZero

    Update 10.12.2020

    Update * Added plugin Divine.BeAware // this is beta! only working 20% functions EntityManager * Fixed Player GetPlayerById(uint playerId)
  5. RoccoZero

    Update 08.12.2020

    Soon
  6. RoccoZero

    Update 10.12.2020

  7. RoccoZero

    Update 08.12.2020

    Update Fixed Bugs
  8. RoccoZero

    Update 08.12.2020

    Update RendererManager * Added event Draw
  9. RoccoZero

    Update 08.12.2020

    Update * Reworked RendererManager D3D11Renderer * Added void DrawTexture(string textureKey, RectangleF rect) RendererManager Added void LoadTexture(string textureKey, Stream stream) Added void LoadTextureFromFile(string textureKey, string file) Added void LoadTextureFromResource(string...
  10. RoccoZero

    Update 08.12.2020

    Update * Reworked Spellbook Inventory Removed IEnumerable<Item> InventoryItems Removed IEnumerable<Item> Stash Removed IEnumerable<Item> Backpack Removed IEnumerable<ItemSlot> FreeInventorySlots Added IEnumerable<Item> MainItems Added IEnumerable<Item> StashItems Added IEnumerable<Item>...
  11. RoccoZero

    Update 08.12.2020

    Update * Reworked Inventory Inventory Added IEnumerable<Item> InventoryItems Added IEnumerable<ItemSlot> FreeInventorySlots Removed IEnumerable<Item> AllItems Removed IEnumerable<ItemSlot> AllFreeSlots Added Item Item1 Added Item Item2 Added Item Item3 Added Item Item4 Added Item Item5 Added...
  12. RoccoZero

    Update 06.12.2020

    Update * Fixed bugs Particle Added bool IsRemoving Added bool CanRemove Added bool Remove(bool immediately) ParticleManager Added bool RemoveParticle(Particle particle, bool immediately) Added bool RemoveParticle(string key, bool immediately) Unit * Fixed IEnumerable<Modifier> Modifiers...
  13. RoccoZero

    Update 07.12.2020

    Update Added class ModifierManager Removed class ObjectManager Added class EntityManager Modifier Removed IEnumerable<Modifier> GetModifiers() Removed event Added Removed event Removed ModifierManager Added event ModifierAdded Added event ModifierRemoved Added IEnumerable<Modifier>...
  14. RoccoZero

    Update 05.12.2020

    Update * Fixed Crash
  15. RoccoZero

    Update 04.12.2020

    Divine.SDK * Added class UpdateManager UpdateManager Added void BeginInvoke(Action callback) Added void BeginInvoke(uint timeout, Action callback) Added Task BeginInvokeAsync(Action callback) Added Task BeginInvokeAsync(uint timeout, Action callback) Added UpdateHandler Subscribe(Action...
  16. RoccoZero

    Update 04.12.2020

    Update * Reworked ParticleManager and Particle Particle Removed void Release() Removed void Destroy() Added void Remove() Added uint Handle Added bool IsValid Added string Name Added Entity Owner Added Vector3 Position Added bool IsHidden Added bool IsInFogVisible Added void SetHidden(bool...
  17. RoccoZero

    Update 30.11.2020

    Update * Fixed bugs and crashes Entity * Fixed string Name Ability * Fixed string Name Unit * Fixed string Name ObjectManager Added event EntityAdded Added event EntityRemoved
  18. RoccoZero

    Update 30.11.2020

    Update * Removed class Body Entity Removed Body Body Added event AnimationChanged Added string ModelName Added string AnimationName Hero * Fixed bool IsIllusion
  19. RoccoZero

    Update 29.11.2020

    Update * Added class Body Entity Removed Animation Animation Added Body Body Body Added bool IsValid Added Entity Owner Added string ModelName Added string AnimationName
  20. RoccoZero

    Update 28.11.2020

    Update Divine.SDK Added class Sleeper Added class MultiSleeper