- Added class ModifierFunction
- Added enum ModifierFunctionId
- Added enum ModifierFunctionValueType
- Added struct ModifierFunctionValue
Unit
- Improved UnitState UnitState { get; set; } // now can set own UnitState
- Improved UnitState DebuffState { get; }
Modifier
- Added IEnumerable<ModifierFunction> Functions { get; }
- Added bool HasFunction(ModifierFunctionId id)
- Added ModifierFunctionValue GetFunctionValue(ModifierFunctionId id)