Search results

  1. RoccoZero

    Update 03.01.2021

    Update Removed class GameRenderer Improved class RendererManager RendererManager Added void DrawText(string text, RectangleF rect, Color color, float fontSize) Added void DrawText(string text, RectangleF rect, Color color, FontFlags fontFlags, float fontSize) Added void DrawText(string...
  2. RoccoZero

    Update 03.01.2021

    Update * Fixed Error
  3. RoccoZero

    Update 01.01.2021

    Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode) Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode, float opacity) Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode...
  4. RoccoZero

    Update 01.01.2021

    Update * Reworked class RendererManager GameFileStream Fixed Crash ~GameFileStream() Fixed Crash void Dispose() RendererManager Added bool HasTexture(string textureKey) Added bool HasTexture(string textureKey, TextureMode textureMode) Added bool LoadTexture(AbilityId abilityId...
  5. RoccoZero

    Update 29.12.2020

    Update Fixed Logs Added Plugin O9K.Core
  6. RoccoZero

    Update 28.12.2020

    Added ~KeyValue() Added KeyValue Create(string keyName) Added KeyValue CreateFromString(string str) Added KeyValue CreateFromGameFile(string fileName) Added void Dispose() Added void Destroy() Added void Merge(KeyValue keyValueMerge) Added KeyValue Root Added bool CanDestroy Added bool CanMerge...
  7. RoccoZero

    Update 28.12.2020

    Update Added class GameFileStream Reworked class KeyValue GameManager * Added GameFileStream OpenGameFile(string fileName) GameFileStream Added ~GameFileStream() Added void Dispose() Added long Position Added long Length Added bool CanWrite Added bool CanSeek Added bool CanRead Added void...
  8. RoccoZero

    Update 25.12.2020

    Update Loader * Fixed Error and Crash
  9. RoccoZero

    Update 26.12.2020

    Update Divine.SDK * Improved LogManager
  10. RoccoZero

    Update 25.12.2020

    Update * Fixed to new big 40mb Update, nice Valve GameManager * Fixed string GetLocalize(string name)
  11. RoccoZero

    Update 22.12.2020

    Update * Fixed PanoramaUI
  12. RoccoZero

    Update 22.12.2020

    Update Fixed Bugs Added class OrderManager GameManager Removed Vector2 WorldToScreen(Vector3 position) RendererManager Added Vector2 WorldToScreen(Vector3 position) OrderManager Added event OrderAdding Added bool CreateOrder(OrderId orderId, Unit unit, int targetIndex, uint...
  13. RoccoZero

    Update 20.12.2020

    Update Divine.BeAware * Fixed Bugs
  14. RoccoZero

    Update 19.12.2020

    Update Divine.BeAware * Fixed Sounds
  15. RoccoZero

    Update 20.12.2020

    Update * Fixed Bugs EntityManager Improved event EntityAdded ParticleManager Improved event ParticleAdded ModifierManager Improved event ModifierAdded Divine.BeAware Finished * Disabled VisibleByEnemy
  16. RoccoZero

    Update 19.12.2020

    Update * Fixed Bugs Divine.BeAware * ShowMeMore 95% finished
  17. RoccoZero

    Update 18.12.2020

    Update for 7.28 GameRenderer * Disabled event Draw
  18. RoccoZero

    Update 17.12.2020

    Update EntityManager * Fixed event EntityAdded // fixed crash
  19. RoccoZero

    Update 17.12.2020

    Update Fixed Bugs Renamed class Game to GameManager Reworked class GameManager Entity Fixed bool IsDormant Fixed bool IsVisible Unit Added float LastVisibleTime Fixed bool IsIsIllusion Ability * Added float CooldownInFog GameManager Added float Time Improved event Update Fixed event...
  20. RoccoZero

    Update 15.12.2020

    Update * Fixed Bugs Entity Fixed bool IsDormant Fixed bool IsVisible Unit * Added float LastVisibleTime Ability * Added float CooldownInFog Game * Added float Time Divine.BeAware * Overlay 80% finished