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  1. RoccoZero

    Update 14.12.2020

    Update * Fixed Bugs Divine.BeAware Fixed Overlay=>Top Panel=>Visible Status=>Enemy Fixed Overlay=>Mana Bar Fixed Overlay=>Spells=>Enemy
  2. RoccoZero

    Update 13.12.2020

    Update Fixed bugs Added class GameSynchronizationContext Added async Game Thread
  3. RoccoZero

    Update 14.12.2020

    Update * Fixed Bugs Modifier Fixed string TextureName Fixed bool IsHidden ModifierManager * Fixed event ModifierAdded // fixed crash Divine.BeAware Fixed Bugs Fixed Modifiers
  4. RoccoZero

    Update 13.12.2020

    Update * Added Auto Reload after end of the Game
  5. RoccoZero

    Update 13.12.2020

    Update * Fixed Crash
  6. RoccoZero

    Update 11.12.2020

    Update ParticleManager Fixed void CreateOrUpdateParticle(string key, string name, ...) // fixed crash Fixed bool RemoveParticle(string key, ...) // fixed crash
  7. RoccoZero

    Update 11.12.2020

    Update Particle Added bool IsValidControlPoint(int index) Fixed Vector3 GetControlPoint(int index) // fixed crash
  8. RoccoZero

    Update 11.12.2020

    Update Player * Fixed Hero Hero
  9. RoccoZero

    Update 10.12.2020

    Update * Added plugin Divine.BeAware // this is beta! only working 20% functions EntityManager * Fixed Player GetPlayerById(uint playerId)
  10. RoccoZero

    Update 08.12.2020

    Soon
  11. RoccoZero

    Update 10.12.2020

  12. RoccoZero

    Update 08.12.2020

    Update Fixed Bugs
  13. RoccoZero

    Update 08.12.2020

    Update RendererManager * Added event Draw
  14. RoccoZero

    Update 08.12.2020

    Update * Reworked RendererManager D3D11Renderer * Added void DrawTexture(string textureKey, RectangleF rect) RendererManager Added void LoadTexture(string textureKey, Stream stream) Added void LoadTextureFromFile(string textureKey, string file) Added void LoadTextureFromResource(string...
  15. RoccoZero

    Update 08.12.2020

    Update * Reworked Spellbook Inventory Removed IEnumerable<Item> InventoryItems Removed IEnumerable<Item> Stash Removed IEnumerable<Item> Backpack Removed IEnumerable<ItemSlot> FreeInventorySlots Added IEnumerable<Item> MainItems Added IEnumerable<Item> StashItems Added IEnumerable<Item>...
  16. RoccoZero

    Update 08.12.2020

    Update * Reworked Inventory Inventory Added IEnumerable<Item> InventoryItems Added IEnumerable<ItemSlot> FreeInventorySlots Removed IEnumerable<Item> AllItems Removed IEnumerable<ItemSlot> AllFreeSlots Added Item Item1 Added Item Item2 Added Item Item3 Added Item Item4 Added Item Item5 Added...
  17. RoccoZero

    Update 06.12.2020

    Update * Fixed bugs Particle Added bool IsRemoving Added bool CanRemove Added bool Remove(bool immediately) ParticleManager Added bool RemoveParticle(Particle particle, bool immediately) Added bool RemoveParticle(string key, bool immediately) Unit * Fixed IEnumerable<Modifier> Modifiers...
  18. RoccoZero

    Update 07.12.2020

    Update Added class ModifierManager Removed class ObjectManager Added class EntityManager Modifier Removed IEnumerable<Modifier> GetModifiers() Removed event Added Removed event Removed ModifierManager Added event ModifierAdded Added event ModifierRemoved Added IEnumerable<Modifier>...
  19. RoccoZero

    Update 05.12.2020

    Update * Fixed Crash
  20. RoccoZero

    Update 04.12.2020

    Divine.SDK * Added class UpdateManager UpdateManager Added void BeginInvoke(Action callback) Added void BeginInvoke(uint timeout, Action callback) Added Task BeginInvokeAsync(Action callback) Added Task BeginInvokeAsync(uint timeout, Action callback) Added UpdateHandler Subscribe(Action...