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  1. RoccoZero

    Update 03.10.2020

    Item Added Move(ItemSlot itemSlot) Added Disassemble() Added DropFromStash() Added Sell() Added CombineLock() Added CombineUnlock() Added HiddenDrop(bool queued) Added HiddenDrop()
  2. RoccoZero

    Update 03.10.2020

    Ability Added Cast(Tree target, bool queued, bool bypassExecuteOrder) Added Cast(Tree target, bool queued) Added Cast(Tree target) Added Cast(Rune target, bool queued, bool bypassExecuteOrder) Added Cast(Rune target, bool queued) Added Cast(Rune target) Added Cast(Unit target, bool queued, bool...
  3. RoccoZero

    Update 03.10.2020

    Update * Fixed Ability orders Player Added Cast(Unit unit, Ability ability, Tree target, bool queued, bool bypassExecuteOrder) Added Cast(Unit unit, Ability ability, Rune target, bool queued, bool bypassExecuteOrder) Added Cast(Unit unit, Ability ability, Unit target, bool queued, bool...
  4. RoccoZero

    Update 02.10.2020

    Entity Fixed Select(bool addToCurrentSelection) Fixed Select() Unit Fixed Move(Vector3 position, bool queued, bool bypassExecuteOrder) Fixed Move(Vector3 position, bool queued) Fixed Move(Vector3 position) Fixed MoveToDirection(Vector3 position, bool queued) Fixed MoveToDirection(Vector3...
  5. RoccoZero

    Update 30.09.2020

    Imporved More Fixed More Entity Fixed Crash Added EntityNotFoundException Added IsValid Added ToString() Added Equals(Entity other) Added Equals(object other) Added ==(Entity left, Entity right) Added !=(Entity left, Entity right) Added GetHashCode() Player Added PrepareOrder(OrderId...
  6. RoccoZero

    Update 28.09.2020

    Small Fix Added Item Added Courier Added Roshan Added Neutral Added Creep Added Tower Added Fort Added Shop Added Outpost Added Building Added WardTrueSight Added WardObserver Added Tree Added TreeTemp Added Rune Added PhysicalItem
  7. RoccoZero

    Update 28.09.2020

    Imporved More Fixed More Entity Fixed IsVisible Fixed IsDormant ObjectManager Added GetEntities() Added GetEntities(bool andDormant) Added GetDormantEntities() Added GetEntities<T>() Added GetEntities<T>(bool andDormant) Added GetDormantEntities<T>()
  8. RoccoZero

    Update 26.09.2020

    Entity Added GetClassIdByNetworkName(string networkName) Added GetNetworkNameByClassId(ClassId classId) Added Type Fixed NetworkName Fixed ClassId Added ClassNetworkId Added ClassNetworkName
  9. RoccoZero

    Update 22.09.2020

    Fixed Others RendererManager Fixed Draw Ability Added GetAbilityIdByName(string name) Added GetAbilityNameById(AbilityId abilityId) Fixed AbilityData Fixed AbilitySpecialData AbilityData Fixed AbilitySpecialData AbilitySpecialData Added Name Added ValuesText Added...
  10. RoccoZero

    Update 21.09.2020

    AbilityData Added Name Added MaximumLevel Added TextureName Added SharedCooldownName Added NetworkActivity Added Id Added AbilityType Added AbilityBehavior Added TargetTeamType Added TargetFlags Added TargetType Added DamageType Added SpellPierceImmunityType Added DispellableType Added...
  11. RoccoZero

    Update 21.09.2020

    Added DispellableType Added IsGrantedByScepter Added RequiredLevel Added AbilityIndex Added LevelsBeetweenUpgrades Added NeutralTierIndex Added KeyValues Added AbilityState Added AbilityData Added AbilitySpecialData Added IsChanneling Added AbilitySlot AbilitySlot Added GetCastPoint(uint index)...
  12. RoccoZero

    Update 21.09.2020

    Improved Others ObjectManager Fixed GetEntities() Ability Added Name Added GetAbilityDataByIndex(ushort abilityIndex) Added GetAbilityDataById(AbilityId abilityId) Added GetAbilityDataByName(string name) Added GetAbilityIndexById(AbilityId abilityId) Added GetAbilityIndexByName(string...
  13. RoccoZero

    Update 20.09.2020

    Fixed VisibleByEnemy
  14. RoccoZero

    Update 18.09.2020

    Improved Reload and Unload Fixed Crash Reload and Unload More Fix Bootstrapper Added Unload ObjectManager Added GetPlayerById Hero Added CurrentXP Added AbilityPoints Added RespawnTime Added RespawnTimePenalty Added Strength Added Agility Added Intelligence Added TotalStrength Added...
  15. RoccoZero

    Update 14.09.2020

    Added NetworkActivity Added IsMoving Added AvailableShops Added RotationDifference Added ModelFilename Added AttackDamageType Added ArmorType Added DamageAverage Added DamageResist Added StatusResist Added Inventory Added IsMelee Added IsRanged Added IsSpawned Added IsVisibleToEnemies Added...
  16. RoccoZero

    Update 14.09.2020

    Unit Added Name Added IsDeniable Added SoundSet Added Label Added Target Added IsPhantom Added UnitType Added Level Added IsAncient Added HasStolenScepter Added IsNeutral Added HasSharedAbilities Added IsSummoned Added IsDominatable Added HasUpgradeableAbilities Added HealthRegeneration Added...
  17. RoccoZero

    Update 13.09.2020

    Small Update
  18. RoccoZero

    Update 13.09.2020

    Unit Fixed Crash IsVisibleToEnemies Fixed Crash Name
  19. RoccoZero

    Update 13.09.2020

    Game Added BrokenApiNames Player Removed HasRepicked Added CanRepick Entity Fixed Position Fixed Angles Fixed Scale Fixed RotationRad Fixed Rotation
  20. RoccoZero

    Update 12.09.2020

    Improved Loader Updater Small Fix