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  1. RoccoZero

    Update 18.12.2020

    Update for 7.28 GameRenderer * Disabled event Draw
  2. RoccoZero

    Update 17.12.2020

    Update EntityManager * Fixed event EntityAdded // fixed crash
  3. RoccoZero

    Update 17.12.2020

    Update Fixed Bugs Renamed class Game to GameManager Reworked class GameManager Entity Fixed bool IsDormant Fixed bool IsVisible Unit Added float LastVisibleTime Fixed bool IsIsIllusion Ability * Added float CooldownInFog GameManager Added float Time Improved event Update Fixed event...
  4. RoccoZero

    Update 15.12.2020

    Update * Fixed Bugs Entity Fixed bool IsDormant Fixed bool IsVisible Unit * Added float LastVisibleTime Ability * Added float CooldownInFog Game * Added float Time Divine.BeAware * Overlay 80% finished
  5. RoccoZero

    Update 14.12.2020

    Update * Fixed Bugs Divine.BeAware Fixed Overlay=>Top Panel=>Visible Status=>Enemy Fixed Overlay=>Mana Bar Fixed Overlay=>Spells=>Enemy
  6. RoccoZero

    Update 13.12.2020

    Update Fixed bugs Added class GameSynchronizationContext Added async Game Thread
  7. RoccoZero

    Update 14.12.2020

    Update * Fixed Bugs Modifier Fixed string TextureName Fixed bool IsHidden ModifierManager * Fixed event ModifierAdded // fixed crash Divine.BeAware Fixed Bugs Fixed Modifiers
  8. RoccoZero

    Update 13.12.2020

    Update * Added Auto Reload after end of the Game
  9. RoccoZero

    Update 13.12.2020

    Update * Fixed Crash
  10. RoccoZero

    Update 11.12.2020

    Update ParticleManager Fixed void CreateOrUpdateParticle(string key, string name, ...) // fixed crash Fixed bool RemoveParticle(string key, ...) // fixed crash
  11. RoccoZero

    Update 11.12.2020

    Update Particle Added bool IsValidControlPoint(int index) Fixed Vector3 GetControlPoint(int index) // fixed crash
  12. RoccoZero

    Update 11.12.2020

    Update Player * Fixed Hero Hero
  13. RoccoZero

    Update 10.12.2020

    Update * Added plugin Divine.BeAware // this is beta! only working 20% functions EntityManager * Fixed Player GetPlayerById(uint playerId)
  14. RoccoZero

    Update 08.12.2020

    Soon
  15. RoccoZero

    Update 10.12.2020

  16. RoccoZero

    Update 08.12.2020

    Update Fixed Bugs
  17. RoccoZero

    Update 08.12.2020

    Update RendererManager * Added event Draw
  18. RoccoZero

    Update 08.12.2020

    Update * Reworked RendererManager D3D11Renderer * Added void DrawTexture(string textureKey, RectangleF rect) RendererManager Added void LoadTexture(string textureKey, Stream stream) Added void LoadTextureFromFile(string textureKey, string file) Added void LoadTextureFromResource(string...
  19. RoccoZero

    Update 08.12.2020

    Update * Reworked Spellbook Inventory Removed IEnumerable<Item> InventoryItems Removed IEnumerable<Item> Stash Removed IEnumerable<Item> Backpack Removed IEnumerable<ItemSlot> FreeInventorySlots Added IEnumerable<Item> MainItems Added IEnumerable<Item> StashItems Added IEnumerable<Item>...
  20. RoccoZero

    Update 08.12.2020

    Update * Reworked Inventory Inventory Added IEnumerable<Item> InventoryItems Added IEnumerable<ItemSlot> FreeInventorySlots Removed IEnumerable<Item> AllItems Removed IEnumerable<ItemSlot> AllFreeSlots Added Item Item1 Added Item Item2 Added Item Item3 Added Item Item4 Added Item Item5 Added...