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  1. RoccoZero

    Update 15.11.2020

    Loader Improved Update Fixed Bugs
  2. RoccoZero

    Update 09.11.2020

    Fixed Crash
  3. RoccoZero

    Update 08.11.2020

    Fixed More Improved More Added class D3D11Context Added class D3D11Renderer RendererManager Added D3D11Renderer D3D11Renderer D3D11Renderer Added event Draw() Added D3D11Context Context Added void LoadTexture(string textureKey, Stream stream) Added void DrawLine(Vector2 start, Vector2 end...
  4. RoccoZero

    Update 31.10.2020

    Update for Diretide 2020 Added F5 Reload Hotkey Added F6 Unload Hotkey Added class ConVarManager Removed class ConVar InputManager Removed event WndProc Added event WindowProc Game Removed ConVar GetConVar(string name) ConVarManager Added int GetInt32(string name) Added float...
  5. RoccoZero

    Update 25.10.2020

    ModifierStatus Fixed IEnumerable<Modifier> Buffs Fixed IEnumerable<Modifier> Debuffs Added IEnumerable<Modifier> GetModifiersByName(string name) Added IEnumerable<Modifier> GetBuffsByName(string name) Added IEnumerable<Modifier> GetDebuffsByName(string name) Added Modifier...
  6. RoccoZero

    Update 24.10.2020

    ApiManager Added IEnumerable<string> BrokenRegisteredApis ModifierStatus Added bool IsValid Added Unit Owner Added IEnumerable<Modifier> Modifiers Added IEnumerable<Modifier> Buffs Added IEnumerable<Modifier> Debuffs Modifier Added Int Index Added bool IsValid Added Entity Owner Added...
  7. RoccoZero

    Update 24.10.2020

    Improved Initialize //fixed crash when starting Dota Fixed More Others Added class KeyValue Added class ApiManager Added class ModifierStatus Added class Modifier Added enum ModifierAttributes Ability Fixed KeyValue KeyValue AbilityData Fixed KeyValue KeyValue Game Added event FireEvent...
  8. RoccoZero

    Update 16.10.2020

    Fixed Others Added Spellbook Added Spell Added SpellSlot Improved Inventory Ability Improved AbilityData Unit Added Spellbook Inventory Fixed GetItems(ItemSlot startSlot, ItemSlot endSlot) Fixed AllItems Fixed Items Fixed Stash Fixed Backpack Spellbook Added IsValid Added Owner Added...
  9. RoccoZero

    Update 15.10.2020

    Fixed Others Added Inventory Added GameMode Added GameState Game Fixed GameMode Fixed GameState Unit Added Inventory Ability Fixed Name Fixed ToString() Inventory Added IsValid Added Owner Added GetItems(ItemSlot startSlot, ItemSlot endSlot) Added AllItems Added Items Added Stash...
  10. RoccoZero

    Update 14.10.2020

    Unit Fixed IsControllable Fixed IsControllableByPlayer(Player player) Fixed AttackSpeed Fixed AttacksPerSecond Fixed SecondsPerAttack Fixed Armor Fixed BaseArmor Fixed BonusArmor Fixed MovementSpeed Fixed MagicDamageResist Fixed DamageResist Fixed StatusResist
  11. RoccoZero

    Update 09.10.2020

    AbilityData Added ItemRecipeName
  12. RoccoZero

    Update 09.10.2020

    Item Added IsCombinable Added IsPermanent Added IsStackable Added IsRecipe Added Shareability Added IsDroppable Added IsPurchasable Added IsSellable Added IsRequiringCharges Added IsDisplayingCharges Added IsHidingCharges Added IsKillable Added IsDisassemblable Added IsAlertable Added...
  13. RoccoZero

    Update 08.10.2020

    Entity Added NetworkPropertyChange //Multi thread!!! Fixed Owner //Crash Fixed IsVisibleToEnemies
  14. RoccoZero

    Update 04.10.2020

    Fixed auto update Divine
  15. RoccoZero

    Update 03.10.2020

    * Update Loader By Jumpering
  16. RoccoZero

    Update 03.10.2020

    ParticleManager Added Auto clear on unload domain Added RemoveParticle(Particle particle) Added ClearParticles()
  17. RoccoZero

    Update 03.10.2020

    Item Added Move(ItemSlot itemSlot) Added Disassemble() Added DropFromStash() Added Sell() Added CombineLock() Added CombineUnlock() Added HiddenDrop(bool queued) Added HiddenDrop()
  18. RoccoZero

    Update 03.10.2020

    Ability Added Cast(Tree target, bool queued, bool bypassExecuteOrder) Added Cast(Tree target, bool queued) Added Cast(Tree target) Added Cast(Rune target, bool queued, bool bypassExecuteOrder) Added Cast(Rune target, bool queued) Added Cast(Rune target) Added Cast(Unit target, bool queued, bool...
  19. RoccoZero

    Update 03.10.2020

    Update * Fixed Ability orders Player Added Cast(Unit unit, Ability ability, Tree target, bool queued, bool bypassExecuteOrder) Added Cast(Unit unit, Ability ability, Rune target, bool queued, bool bypassExecuteOrder) Added Cast(Unit unit, Ability ability, Unit target, bool queued, bool...
  20. RoccoZero

    Update 02.10.2020

    Entity Fixed Select(bool addToCurrentSelection) Fixed Select() Unit Fixed Move(Vector3 position, bool queued, bool bypassExecuteOrder) Fixed Move(Vector3 position, bool queued) Fixed Move(Vector3 position) Fixed MoveToDirection(Vector3 position, bool queued) Fixed MoveToDirection(Vector3...