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  1. RoccoZero

    Update 19.12.2020

    Update Divine.BeAware * Fixed Sounds
  2. RoccoZero

    Update 20.12.2020

    Update * Fixed Bugs EntityManager Improved event EntityAdded ParticleManager Improved event ParticleAdded ModifierManager Improved event ModifierAdded Divine.BeAware Finished * Disabled VisibleByEnemy
  3. RoccoZero

    Update 19.12.2020

    Update * Fixed Bugs Divine.BeAware * ShowMeMore 95% finished
  4. RoccoZero

    Update 18.12.2020

    Update for 7.28 GameRenderer * Disabled event Draw
  5. RoccoZero

    Update 17.12.2020

    Update EntityManager * Fixed event EntityAdded // fixed crash
  6. RoccoZero

    Update 17.12.2020

    Update Fixed Bugs Renamed class Game to GameManager Reworked class GameManager Entity Fixed bool IsDormant Fixed bool IsVisible Unit Added float LastVisibleTime Fixed bool IsIsIllusion Ability * Added float CooldownInFog GameManager Added float Time Improved event Update Fixed event...
  7. RoccoZero

    Update 15.12.2020

    Update * Fixed Bugs Entity Fixed bool IsDormant Fixed bool IsVisible Unit * Added float LastVisibleTime Ability * Added float CooldownInFog Game * Added float Time Divine.BeAware * Overlay 80% finished
  8. RoccoZero

    Update 14.12.2020

    Update * Fixed Bugs Divine.BeAware Fixed Overlay=>Top Panel=>Visible Status=>Enemy Fixed Overlay=>Mana Bar Fixed Overlay=>Spells=>Enemy
  9. RoccoZero

    Update 13.12.2020

    Update Fixed bugs Added class GameSynchronizationContext Added async Game Thread
  10. RoccoZero

    Update 14.12.2020

    Update * Fixed Bugs Modifier Fixed string TextureName Fixed bool IsHidden ModifierManager * Fixed event ModifierAdded // fixed crash Divine.BeAware Fixed Bugs Fixed Modifiers
  11. RoccoZero

    Update 13.12.2020

    Update * Added Auto Reload after end of the Game
  12. RoccoZero

    Update 13.12.2020

    Update * Fixed Crash
  13. RoccoZero

    Update 11.12.2020

    Update ParticleManager Fixed void CreateOrUpdateParticle(string key, string name, ...) // fixed crash Fixed bool RemoveParticle(string key, ...) // fixed crash
  14. RoccoZero

    Update 11.12.2020

    Update Particle Added bool IsValidControlPoint(int index) Fixed Vector3 GetControlPoint(int index) // fixed crash
  15. RoccoZero

    Update 11.12.2020

    Update Player * Fixed Hero Hero
  16. RoccoZero

    Update 10.12.2020

    Update * Added plugin Divine.BeAware // this is beta! only working 20% functions EntityManager * Fixed Player GetPlayerById(uint playerId)
  17. RoccoZero

    Update 08.12.2020

    Soon
  18. RoccoZero

    Update 10.12.2020

  19. RoccoZero

    Update 08.12.2020

    Update Fixed Bugs
  20. RoccoZero

    Update 08.12.2020

    Update RendererManager * Added event Draw