Update
Unit
EntityManager
- Fixed crash
- Fixed bugs
Unit
- Added float PhysicalDamageResistance { get; }
- Added float StatusResistance { get; }
- Added float MagicalDamageResistance { get; }
- Removed float DamageResist { get; }
- Removed float StatusResist { get; }
- Removed float MagicDamageResist { get; }
EntityManager
- Improved Player GetPlayerById(int playerId) // added performance
- Improved Player LocalPlayer { get; } // added performance
- Improved event EntityAdded // it now has a built in BeginInvoke and there will be no empty properties