Update 30.04.2021

RoccoZero

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Developer
Apr 30, 2022
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Update

  • Fixed crash
  • Fixed bugs

Unit
  • Added float PhysicalDamageResistance { get; }
  • Added float StatusResistance { get; }
  • Added float MagicalDamageResistance { get; }
  • Removed float DamageResist { get; }
  • Removed float StatusResist { get; }
  • Removed float MagicDamageResist { get; }

EntityManager
  • Improved Player GetPlayerById(int playerId) // added performance
  • Improved Player LocalPlayer { get; } // added performance
  • Improved event EntityAdded // it now has a built in BeginInvoke and there will be no empty properties