Update
GameManager
* Added GameFileStream OpenGameFile(string fileName)
GameFileStream
Ability
Unit
* Added KeyValue GetKeyValueByName(string name)
Hero
* Added KeyValue GetKeyValueByName(string name)
KeyValue
- Added class GameFileStream
- Reworked class KeyValue
GameManager
* Added GameFileStream OpenGameFile(string fileName)
GameFileStream
- Added ~GameFileStream()
- Added void Dispose()
- Added long Position
- Added long Length
- Added bool CanWrite
- Added bool CanSeek
- Added bool CanRead
- Added void Flush()
- Added int Read(byte[] buffer, int offset, int count)
- Added long Seek(long offset, SeekOrigin origin)
- Added byte[] ToBytes()
Ability
- Added KeyValue GetKeyValueById(AbilityId abilityId)
- Added KeyValue GetKeyValueByName(string name)
Unit
* Added KeyValue GetKeyValueByName(string name)
Hero
* Added KeyValue GetKeyValueByName(string name)
KeyValue