Update
ProjectileManager
Projectile
TrackingProjectile
- Added class ProjectileManager
- Added class Projectile
- Added class TrackingProjectile
- Added enum ProjectileType
ProjectileManager
- Added event TrackingProjectileAdded
- Added event TrackingProjectileRemoved
- Added IEnumerable<TrackingProjectile> TrackingProjectiles
Projectile
- Added uint Handle
- Added bool IsValid
- Added ProjectileType ProjectileType
- Added Particle Particle
- Added bool Equals(Projectile other)
- Added bool Equals(object obj)
- Added int GetHashCode()
- Added bool operator ==(Projectile left, Projectile right)
- Added bool operator !=(Projectile left, Projectile right)
TrackingProjectile
- Added uint Handle
- Added bool IsValid
- Added ProjectileType ProjectileType
- Added Particle Particle
- Added Vector3 Position
- Added Vector3 TargetPosition
- Added Entity Source
- *Added Entity Target *
- Added int Speed
- *Added bool IsEvadeable *
- Added bool IsAttack
- Added bool IsEvaded