Update 24.03.2021

RoccoZero

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Apr 30, 2022
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Update

  • Added class ProjectileManager
  • Added class Projectile
  • Added class TrackingProjectile
  • Added enum ProjectileType

ProjectileManager
  • Added event TrackingProjectileAdded
  • Added event TrackingProjectileRemoved
  • Added IEnumerable<TrackingProjectile> TrackingProjectiles

Projectile
  • Added uint Handle
  • Added bool IsValid
  • Added ProjectileType ProjectileType
  • Added Particle Particle
  • Added bool Equals(Projectile other)
  • Added bool Equals(object obj)
  • Added int GetHashCode()
  • Added bool operator ==(Projectile left, Projectile right)
  • Added bool operator !=(Projectile left, Projectile right)

TrackingProjectile
  • Added uint Handle
  • Added bool IsValid
  • Added ProjectileType ProjectileType
  • Added Particle Particle
  • Added Vector3 Position
  • Added Vector3 TargetPosition
  • Added Entity Source
  • *Added Entity Target *
  • Added int Speed
  • *Added bool IsEvadeable *
  • Added bool IsAttack
  • Added bool IsEvaded