Unit
NetworkManager
* Added NetProtobuf? FlattenedSerializer { get; }
GameManager
AbilityData
* Fixed bugs and added AbilityValues in KV
Entity
Ability
Player
			
			- Fixed UnitState UnitState { get; }
 - Added class ClassInfo
 
NetworkManager
* Added NetProtobuf? FlattenedSerializer { get; }
GameManager
- Improved float GameTime { get; } // now works in the main menu
 - Improved float RawGameTime { get; } // now works in the main menu
 
AbilityData
* Fixed bugs and added AbilityValues in KV
Entity
- Added IEnumerable<ClassInfo> NetworkClassInfos { get; }
 - Added string GetStandartNetworkNameByClassId(int standartClassId)
 
Ability
- Fixed bool Cast(Unit startTarget, Vector3 endPosition)
 - Fixed bool Cast(Unit startTarget, Vector3 endPosition, bool queued)
 - Fixed bool Cast(Unit startTarget, Vector3 endPosition, bool queued, bool bypassOrderAdding)
 
Player
- Fixed bool Cast(Unit unit, Ability ability, Unit startTarget, Vector3 endPosition)
 - Fixed bool Cast(Unit unit, Ability ability, Unit startTarget, Vector3 endPosition, bool queued)
 - Fixed bool Cast(Unit unit, Ability ability, Unit startTarget, Vector3 endPosition, bool queued, bool bypassOrderAdding)