Update 23.03.2023

RoccoZero

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Apr 30, 2022
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Unit
  • Fixed UnitState UnitState { get; }
  • Added class ClassInfo

NetworkManager
* Added NetProtobuf? FlattenedSerializer { get; }

GameManager
  • Improved float GameTime { get; } // now works in the main menu
  • Improved float RawGameTime { get; } // now works in the main menu

AbilityData
* Fixed bugs and added AbilityValues in KV

Entity
  • Added IEnumerable<ClassInfo> NetworkClassInfos { get; }
  • Added string GetStandartNetworkNameByClassId(int standartClassId)

Ability
  • Fixed bool Cast(Unit startTarget, Vector3 endPosition)
  • Fixed bool Cast(Unit startTarget, Vector3 endPosition, bool queued)
  • Fixed bool Cast(Unit startTarget, Vector3 endPosition, bool queued, bool bypassOrderAdding)

Player
  • Fixed bool Cast(Unit unit, Ability ability, Unit startTarget, Vector3 endPosition)
  • Fixed bool Cast(Unit unit, Ability ability, Unit startTarget, Vector3 endPosition, bool queued)
  • Fixed bool Cast(Unit unit, Ability ability, Unit startTarget, Vector3 endPosition, bool queued, bool bypassOrderAdding)
 
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