Unit
NetworkManager
* Added NetProtobuf? FlattenedSerializer { get; }
GameManager
AbilityData
* Fixed bugs and added AbilityValues in KV
Entity
Ability
Player
- Fixed UnitState UnitState { get; }
- Added class ClassInfo
NetworkManager
* Added NetProtobuf? FlattenedSerializer { get; }
GameManager
- Improved float GameTime { get; } // now works in the main menu
- Improved float RawGameTime { get; } // now works in the main menu
AbilityData
* Fixed bugs and added AbilityValues in KV
Entity
- Added IEnumerable<ClassInfo> NetworkClassInfos { get; }
- Added string GetStandartNetworkNameByClassId(int standartClassId)
Ability
- Fixed bool Cast(Unit startTarget, Vector3 endPosition)
- Fixed bool Cast(Unit startTarget, Vector3 endPosition, bool queued)
- Fixed bool Cast(Unit startTarget, Vector3 endPosition, bool queued, bool bypassOrderAdding)
Player
- Fixed bool Cast(Unit unit, Ability ability, Unit startTarget, Vector3 endPosition)
- Fixed bool Cast(Unit unit, Ability ability, Unit startTarget, Vector3 endPosition, bool queued)
- Fixed bool Cast(Unit unit, Ability ability, Unit startTarget, Vector3 endPosition, bool queued, bool bypassOrderAdding)