* Added void DestroyIngameUpdate(UpdateHandler handler)
GameManager
SystemManager
D3D11Renderer
Divine.SDK
* Removed class UpdateManager
GameManager
- Removed event UnhandledException
- Removed event Update
- Removed event GameUpdate
- Removed event IngameUpdate
SystemManager
- Added event Message
- Added event UnhandledException
- Added int ReloadKeyCode
- Added int UnloadKeyCode
- Added int FullReloadKeyCode
- Added int FullUnloadKeyCode
- Added void Reload()
- Added void Unload()
- Added void FullReload()
- Added void FullUnload()
- Added void LockEventHandlers()
- Added void UnlockEventHandlers()
D3D11Renderer
- Removed D3D11Context Context
- Removed D3D11Renderer D3D11Renderer
Divine.SDK
* Removed class UpdateManager