Update
PowerTreads
* Added Attribute ActiveAttribute
Unit
* Fixed float AttackSpeed
UpdateManager
- Fixed Crash on start Dota2
- Fixed Crash in game
- Fixed Crash FullReload
- Fixed Crash FullUnload
- Added class UpdateManager
- Added class SystemManager
- Removed class Threading
- Removed class D3D11Context
- Removed class D3D11Renderer
- Updated class RendererManager
- Updated More
- Fixed More
PowerTreads
* Added Attribute ActiveAttribute
Unit
* Fixed float AttackSpeed
UpdateManager
- Added UpdateSynchronizationContext UpdateSynchronizationContext
- Added event Update
- Added event GameUpdate
- Added event IngameUpdate
- Added void BeginInvoke(Action callback)
- Added void BeginInvoke(int timeout, Action callback)
- Added UpdateHandler CreateUpdate(Action callback)
- Added UpdateHandler CreateUpdate(int timeout, Action callback)
- Added UpdateHandler CreateUpdate(bool isEnabled, Action callback)
- Added UpdateHandler CreateUpdate(int timeout, bool isEnabled, Action callback)
- Added UpdateHandler CreateGameUpdate(Action callback)
- Added UpdateHandler CreateGameUpdate(int timeout, Action callback)
- Added UpdateHandler CreateGameUpdate(bool isEnabled, Action callback)
- Added UpdateHandler CreateGameUpdate(int timeout, bool isEnabled, Action callback)
- Added UpdateHandler CreateIngameUpdate(Action callback)
- Added UpdateHandler CreateIngameUpdate(int timeout, Action callback)
- Added UpdateHandler CreateIngameUpdate(bool isEnabled, Action callback)
- Added UpdateHandler CreateIngameUpdate(int timeout, bool isEnabled, Action callback)
- Added void DestroyUpdate(Action callback)
- Added void DestroyUpdate(UpdateHandler handler)
- Added void DestroyGameUpdate(Action callback)
- Added void DestroyGameUpdate(UpdateHandler handler)
- Added void DestroyIngameUpdate(Action callback)