Update 23.02.2021

RoccoZero

Active member
Staff member
Administrator
Developer
Apr 30, 2022
887
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28
Update

  • Fixed Crash on start Dota2
  • Fixed Crash in game
  • Fixed Crash FullReload
  • Fixed Crash FullUnload
  • Added class UpdateManager
  • Added class SystemManager
  • Removed class Threading
  • Removed class D3D11Context
  • Removed class D3D11Renderer
  • Updated class RendererManager
  • Updated More
  • Fixed More

PowerTreads
* Added Attribute ActiveAttribute

Unit
* Fixed float AttackSpeed

UpdateManager
  • Added UpdateSynchronizationContext UpdateSynchronizationContext
  • Added event Update
  • Added event GameUpdate
  • Added event IngameUpdate
  • Added void BeginInvoke(Action callback)
  • Added void BeginInvoke(int timeout, Action callback)
  • Added UpdateHandler CreateUpdate(Action callback)
  • Added UpdateHandler CreateUpdate(int timeout, Action callback)
  • Added UpdateHandler CreateUpdate(bool isEnabled, Action callback)
  • Added UpdateHandler CreateUpdate(int timeout, bool isEnabled, Action callback)
  • Added UpdateHandler CreateGameUpdate(Action callback)
  • Added UpdateHandler CreateGameUpdate(int timeout, Action callback)
  • Added UpdateHandler CreateGameUpdate(bool isEnabled, Action callback)
  • Added UpdateHandler CreateGameUpdate(int timeout, bool isEnabled, Action callback)
  • Added UpdateHandler CreateIngameUpdate(Action callback)
  • Added UpdateHandler CreateIngameUpdate(int timeout, Action callback)
  • Added UpdateHandler CreateIngameUpdate(bool isEnabled, Action callback)
  • Added UpdateHandler CreateIngameUpdate(int timeout, bool isEnabled, Action callback)
  • Added void DestroyUpdate(Action callback)
  • Added void DestroyUpdate(UpdateHandler handler)
  • Added void DestroyGameUpdate(Action callback)
  • Added void DestroyGameUpdate(UpdateHandler handler)
  • Added void DestroyIngameUpdate(Action callback)