Update
OrderManager
Player
- Fixed Bugs
- Added class OrderManager
- GameManager
- Removed Vector2 WorldToScreen(Vector3 position)
- RendererManager
- Added Vector2 WorldToScreen(Vector3 position)
OrderManager
- Added event OrderAdding
- Added bool CreateOrder(OrderId orderId, Unit unit, int targetIndex, uint abilityIndex, Vector3 position, bool queued, bool showEffects, bool bypassOrderAdding)
- Added bool CreateOrder(OrderId orderId, IEnumerable<Unit> units, int targetIndex, uint abilityIndex, Vector3 position, bool queued, bool showEffects, bool bypassOrderAdding)
- Added IEnumerable<Order> Orders
- Added void ClearOrders()
Player
- Removed IEnumerable<Order> Orders
- Removed void ClearOrders()
- Removed bool PrepareOrder(OrderId orderId, Unit unit, int targetIndex, uint abilityIndex, Vector3 position, bool queued, bool showEffects, bool bypassOrderAdding)
- Removed bool PrepareOrder(OrderId orderId, IEnumerable<Unit> units, int targetIndex, uint abilityIndex, Vector3 position, bool queued, bool showEffects, bool bypassOrderAdding)