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- Added DispellableType
- Added IsGrantedByScepter
- Added RequiredLevel
- Added AbilityIndex
- Added LevelsBeetweenUpgrades
- Added NeutralTierIndex
- Added KeyValues
- Added AbilityState
- Added AbilityData
- Added AbilitySpecialData
- Added IsChanneling
- Added AbilitySlot AbilitySlot
- Added GetCastPoint(uint index)
- Added GetChannelTime(uint index)
- Added GetCooldown(uint index)
- Added GetDamage(uint index)
- Added GetManaCost(uint index)
- Added GetRange(uint index)
- Added GetDuration(uint index)
- Added GetChargesCount(uint index)
- Added GetChargesRestoreTime(uint index)
- Added TargetPosition(Vector3 position, bool queued, bool bypassQueue)
- Added TargetPosition(Vector3 position, bool queued)
- Added TargetPosition(Vector3 position)
- Added UseAbility(Tree target, bool queued, bool bypassQueue)
- Added UseAbility(Tree target, bool queued)
- Added UseAbility(Tree target)
- Added UseAbility(Rune target, bool queued, bool bypassQueue)
- Added UseAbility(Rune target, bool queued)
- Added UseAbility(Rune target)
- Added UseAbility(Unit target, bool queued, bool bypassQueue)
- Added UseAbility(Unit target, bool queued)
- Added UseAbility(Unit target)
- Added UseAbility(Vector3 position, bool queued, bool bypassQueue)
- Added UseAbility(Vector3 position, bool queued)
- Added UseAbility(Vector3 position)
- Added UseAbility(bool queued, bool bypassQueue)
- Added UseAbility(bool queued)
- Added UseAbility()
- Added ToggleAbility(bool queued, bool bypassQueue)
- Added ToggleAbility(bool queued)
- Added ToggleAbility()
- Added ToggleAutocastAbility()
- Added UpgradeAbility()
- Added Announce()