Update
Entity
Unit
Ability
* Added float CooldownInFog
GameManager
EntityManager
* Improved event EntityAdded
Divine.BeAware
- Fixed Bugs
- Renamed class Game to GameManager
- Reworked class GameManager
Entity
- Fixed bool IsDormant
- Fixed bool IsVisible
Unit
- Added float LastVisibleTime
- Fixed bool IsIsIllusion
Ability
* Added float CooldownInFog
GameManager
- Added float Time
- Improved event Update
- Fixed event IngameUpdate
- Added event GameUpdate
- Renamed event Start to GameStart
- Renamed event End to GameEnd
EntityManager
* Improved event EntityAdded
Divine.BeAware
- Overlay 80% finished
- ShowMeMore 60% finished