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- Added NetworkActivity
- Added IsMoving
- Added AvailableShops
- Added RotationDifference
- Added ModelFilename
- Added AttackDamageType
- Added ArmorType
- Added DamageAverage
- Added DamageResist
- Added StatusResist
- Added Inventory
- Added IsMelee
- Added IsRanged
- Added IsSpawned
- Added IsVisibleToEnemies
- Added Modifiers
- Added Spellbook
- Added AttackSpeedValue
- Added AttacksPerSecond
- Added SecondsPerAttack
- Added Armor
- Added BaseArmor
- Added BonusArmor
- Added IsControllableByPlayer(Player player)
- Added Move(Vector3 position, bool queued, bool bypassQueue)
- Added Move(Vector3 position, bool queued)
- Added Move(Vector3 position)
- Added MoveToDirection(Vector3 position, bool queued)
- Added MoveToDirection(Vector3 position)
- Added Patrol(Vector3 position, bool queued)
- Added Patrol(Vector3 position)
- Added Attack(PhysicalItem target, bool queued)
- Added Attack(PhysicalItem target)
- Added Attack(Unit target, bool queued)
- Added Attack(Unit target)
- Added Attack(Vector3 position, bool queued)
- Added Attack(Vector3 position)
- Added Hold(bool queued)
- Added Hold()
- Added Stop(bool queued, bool bypassQueue)
- Added Stop(bool queued)
- Added Stop()
- Added Follow(Unit target, bool queued)
- Added Follow(Unit target)
- Added PickUpRune(Rune target, bool queued)
- Added PickUpRune(Rune target)
- Added PickUpItem(PhysicalItem target, bool queued)
- Added PickUpItem(PhysicalItem target)
- Added DropItem(Item item, Vector3 position, bool queued)
- Added DropItem(Item item, Vector3 position)
- Added GiveItem(Item item, Ptr target, bool queued)
- Added GiveItem(Item item, Ptr target)