Update 14.09.2020

RoccoZero

Active member
Staff member
Administrator
Developer
Apr 30, 2022
887
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28
  • Added NetworkActivity
  • Added IsMoving
  • Added AvailableShops
  • Added RotationDifference
  • Added ModelFilename
  • Added AttackDamageType
  • Added ArmorType
  • Added DamageAverage
  • Added DamageResist
  • Added StatusResist
  • Added Inventory
  • Added IsMelee
  • Added IsRanged
  • Added IsSpawned
  • Added IsVisibleToEnemies
  • Added Modifiers
  • Added Spellbook
  • Added AttackSpeedValue
  • Added AttacksPerSecond
  • Added SecondsPerAttack
  • Added Armor
  • Added BaseArmor
  • Added BonusArmor
  • Added IsControllableByPlayer(Player player)
  • Added Move(Vector3 position, bool queued, bool bypassQueue)
  • Added Move(Vector3 position, bool queued)
  • Added Move(Vector3 position)
  • Added MoveToDirection(Vector3 position, bool queued)
  • Added MoveToDirection(Vector3 position)
  • Added Patrol(Vector3 position, bool queued)
  • Added Patrol(Vector3 position)
  • Added Attack(PhysicalItem target, bool queued)
  • Added Attack(PhysicalItem target)
  • Added Attack(Unit target, bool queued)
  • Added Attack(Unit target)
  • Added Attack(Vector3 position, bool queued)
  • Added Attack(Vector3 position)
  • Added Hold(bool queued)
  • Added Hold()
  • Added Stop(bool queued, bool bypassQueue)
  • Added Stop(bool queued)
  • Added Stop()
  • Added Follow(Unit target, bool queued)
  • Added Follow(Unit target)
  • Added PickUpRune(Rune target, bool queued)
  • Added PickUpRune(Rune target)
  • Added PickUpItem(PhysicalItem target, bool queued)
  • Added PickUpItem(PhysicalItem target)
  • Added DropItem(Item item, Vector3 position, bool queued)
  • Added DropItem(Item item, Vector3 position)
  • Added GiveItem(Item item, Ptr target, bool queued)
  • Added GiveItem(Item item, Ptr target)