Update
Entity
GameManager
Entity
- Added string Model { get; set; }
- Improved float Scale { get; set; } // added set
- Removed string ModelName { get; }
- Removed void SetModel(string modelName)
GameManager
- Fixed float GlyphCooldownRadiant { get; }
- Fixed float GlyphCooldownDire { get; }
- Fixed float ScanCooldownRadiant { get; }
- Fixed float ScanCooldownDire { get; }