Update
* Reworked RendererManager
D3D11Renderer
* Added void DrawTexture(string textureKey, RectangleF rect)
RendererManager
* Reworked RendererManager
D3D11Renderer
* Added void DrawTexture(string textureKey, RectangleF rect)
RendererManager
- Added void LoadTexture(string textureKey, Stream stream)
- Added void LoadTextureFromFile(string textureKey, string file)
- Added void LoadTextureFromResource(string textureName)
- Added void DrawLine(Vector2 start, Vector2 end, Color color, float width)
- Added void DrawCircle(Vector2 center, float radius, Color color, float width)
- Added void DrawRectangle(RectangleF rect, Color color, float width)
- Added void DrawFilledRectangle(RectangleF rect, Color color, Color backgroundColor, float borderWidth)
- Added void DrawText(string text, Vector2 position, Color color, float fontSize)
- Added void DrawText(string text, Vector2 position, Color color, string fontFamilyName, float fontSize)
- Added void DrawTexture(string textureKey, RectangleF rect)
- Added void DrawTexture(string textureKey, RectangleF rect, float opacity)
- Added Vector2 MeasureText(string text, float fontSize)
- Added Vector2 MeasureText(string text, string fontFamilyName, float fontSize)