Update
MapManager
Added float MeshCellSize
Added int MeshWidth
Added int MeshHeight
Added MapMeshCell GetMeshCell(int cellX, int cellY)
Added MapMeshCell GetMeshCell(Vector2 position)
Added MapMeshCell GetMeshCell(Vector3 position)
Added MapMeshCellFlags GetMeshCellFlags(int cellX, int cellY)
Added MapMeshCellFlags GetMeshCellFlags(Vector2 position)
Added MapMeshCellFlags GetMeshCellFlags(Vector3 position)
Added bool GetMeshCellPosition(Vector2 position, out int cellX, out int cellY)
Added bool GetMeshCellPosition(Vector3 position, out int cellX, out int cellY)
MapMeshCell
- Added struct MapMeshCell
- Added enum MapMeshCellFlags
MapManager
Added float MeshCellSize
Added int MeshWidth
Added int MeshHeight
Added MapMeshCell GetMeshCell(int cellX, int cellY)
Added MapMeshCell GetMeshCell(Vector2 position)
Added MapMeshCell GetMeshCell(Vector3 position)
Added MapMeshCellFlags GetMeshCellFlags(int cellX, int cellY)
Added MapMeshCellFlags GetMeshCellFlags(Vector2 position)
Added MapMeshCellFlags GetMeshCellFlags(Vector3 position)
Added bool GetMeshCellPosition(Vector2 position, out int cellX, out int cellY)
Added bool GetMeshCellPosition(Vector3 position, out int cellX, out int cellY)
MapMeshCell
- Added int X
- Added int Y
- Added MapMeshCellFlags Flags
- Added Vector3 Position