Ability
			
			- Added Cast(Tree target, bool queued, bool bypassExecuteOrder)
 - Added Cast(Tree target, bool queued)
 - Added Cast(Tree target)
 - Added Cast(Rune target, bool queued, bool bypassExecuteOrder)
 - Added Cast(Rune target, bool queued)
 - Added Cast(Rune target)
 - Added Cast(Unit target, bool queued, bool bypassExecuteOrder)
 - Added Cast(Unit target, bool queued)
 - Added Cast(Unit target)
 - Added Cast(Vector3 position, Vector3 direction, bool queued, bool bypassExecuteOrder)
 - Added Cast(Vector3 position, Vector3 direction, bool queued)
 - Added Cast(Vector3 position, Vector3 direction)
 - Added Cast(Vector3 position, bool queued, bool bypassExecuteOrder)
 - Added Cast(Vector3 position, bool queued)
 - Added Cast(Vector3 position)
 - Added Cast(bool queued, bool bypassExecuteOrder)
 - Added Cast(bool queued)
 - Added Cast()
 - Added CastToggle(bool queued, bool bypassExecuteOrder)
 - Added CastToggle(bool queued)
 - Added CastToggle()
 - Added CastToggleAutocast()
 - Added Upgrade()
 - Added Announce()