Update 03.10.2020

RoccoZero

Active member
Staff member
Administrator
Developer
Apr 30, 2022
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28
Ability
  • Added Cast(Tree target, bool queued, bool bypassExecuteOrder)
  • Added Cast(Tree target, bool queued)
  • Added Cast(Tree target)
  • Added Cast(Rune target, bool queued, bool bypassExecuteOrder)
  • Added Cast(Rune target, bool queued)
  • Added Cast(Rune target)
  • Added Cast(Unit target, bool queued, bool bypassExecuteOrder)
  • Added Cast(Unit target, bool queued)
  • Added Cast(Unit target)
  • Added Cast(Vector3 position, Vector3 direction, bool queued, bool bypassExecuteOrder)
  • Added Cast(Vector3 position, Vector3 direction, bool queued)
  • Added Cast(Vector3 position, Vector3 direction)
  • Added Cast(Vector3 position, bool queued, bool bypassExecuteOrder)
  • Added Cast(Vector3 position, bool queued)
  • Added Cast(Vector3 position)
  • Added Cast(bool queued, bool bypassExecuteOrder)
  • Added Cast(bool queued)
  • Added Cast()
  • Added CastToggle(bool queued, bool bypassExecuteOrder)
  • Added CastToggle(bool queued)
  • Added CastToggle()
  • Added CastToggleAutocast()
  • Added Upgrade()
  • Added Announce()