Ability
- Added Cast(Tree target, bool queued, bool bypassExecuteOrder)
- Added Cast(Tree target, bool queued)
- Added Cast(Tree target)
- Added Cast(Rune target, bool queued, bool bypassExecuteOrder)
- Added Cast(Rune target, bool queued)
- Added Cast(Rune target)
- Added Cast(Unit target, bool queued, bool bypassExecuteOrder)
- Added Cast(Unit target, bool queued)
- Added Cast(Unit target)
- Added Cast(Vector3 position, Vector3 direction, bool queued, bool bypassExecuteOrder)
- Added Cast(Vector3 position, Vector3 direction, bool queued)
- Added Cast(Vector3 position, Vector3 direction)
- Added Cast(Vector3 position, bool queued, bool bypassExecuteOrder)
- Added Cast(Vector3 position, bool queued)
- Added Cast(Vector3 position)
- Added Cast(bool queued, bool bypassExecuteOrder)
- Added Cast(bool queued)
- Added Cast()
- Added CastToggle(bool queued, bool bypassExecuteOrder)
- Added CastToggle(bool queued)
- Added CastToggle()
- Added CastToggleAutocast()
- Added Upgrade()
- Added Announce()