Entity
Unit
- Fixed Select(bool addToCurrentSelection)
- Fixed Select()
Unit
- Fixed Move(Vector3 position, bool queued, bool bypassExecuteOrder)
- Fixed Move(Vector3 position, bool queued)
- Fixed Move(Vector3 position)
- Fixed MoveToDirection(Vector3 position, bool queued)
- Fixed MoveToDirection(Vector3 position)
- Fixed Patrol(Vector3 position, bool queued)
- Fixed Patrol(Vector3 position)
- Fixed Attack(PhysicalItem target, bool queued)
- Fixed Attack(PhysicalItem target)
- Fixed Attack(Unit target, bool queued)
- Fixed Attack(Unit target)
- Fixed Attack(Vector3 position, bool queued)
- Fixed Attack(Vector3 position)
- Fixed Hold(bool queued)
- Fixed Hold()
- Fixed Stop(bool queued, bool bypassExecuteOrder)
- Fixed Stop(bool queued)
- Fixed Stop()
- Fixed Follow(Unit target, bool queued)
- Fixed Follow(Unit target)
- Fixed PickUp(Rune target, bool queued)
- Fixed PickUp(Rune target)
- Fixed PickUp(PhysicalItem target, bool queued)
- Fixed PickUp(PhysicalItem target)
- Fixed Drop(Item item, Vector3 position, bool queued)
- Fixed Drop(Item item, Vector3 position)
- Fixed Give(Item item, Unit target, bool queued)
- Fixed Give(Item item, Unit target)