Update 01.01.2021

RoccoZero

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Apr 30, 2022
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  • Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode)
  • Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode, float opacity)
  • Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode, bool loadTexture)
  • Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode, bool loadTexture, float opacity)
  • Added void DrawTexture(HeroId heroId, RectangleF rect)
  • Added void DrawTexture(HeroId heroId, RectangleF rect, UnitTextureMode unitTextureMode)
  • Added void DrawTexture(HeroId heroId, RectangleF rect, UnitTextureMode unitTextureMode, float opacity)
  • Added void DrawTexture(HeroId heroId, RectangleF rect, UnitTextureMode unitTextureMode, bool loadTexture)
  • Added void DrawTexture(HeroId heroId, RectangleF rect, UnitTextureMode unitTextureMode, bool loadTexture, float opacity)
  • Added void DrawTexture(string unitName, RectangleF rect, UnitTextureMode unitTextureMode)
  • Added void DrawTexture(string unitName, RectangleF rect, UnitTextureMode unitTextureMode, float opacity)
  • Added void DrawTexture(string unitName, RectangleF rect, UnitTextureMode unitTextureMode, bool loadTexture)
  • Added void DrawTexture(string unitName, RectangleF rect, UnitTextureMode unitTextureMode, bool loadTexture, float opacity)