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- Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode)
- Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode, float opacity)
- Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode, bool loadTexture)
- Added void DrawTexture(AbilityId abilityId, RectangleF rect, AbilityTextureMode abilityTextureMode, bool loadTexture, float opacity)
- Added void DrawTexture(HeroId heroId, RectangleF rect)
- Added void DrawTexture(HeroId heroId, RectangleF rect, UnitTextureMode unitTextureMode)
- Added void DrawTexture(HeroId heroId, RectangleF rect, UnitTextureMode unitTextureMode, float opacity)
- Added void DrawTexture(HeroId heroId, RectangleF rect, UnitTextureMode unitTextureMode, bool loadTexture)
- Added void DrawTexture(HeroId heroId, RectangleF rect, UnitTextureMode unitTextureMode, bool loadTexture, float opacity)
- Added void DrawTexture(string unitName, RectangleF rect, UnitTextureMode unitTextureMode)
- Added void DrawTexture(string unitName, RectangleF rect, UnitTextureMode unitTextureMode, float opacity)
- Added void DrawTexture(string unitName, RectangleF rect, UnitTextureMode unitTextureMode, bool loadTexture)
- Added void DrawTexture(string unitName, RectangleF rect, UnitTextureMode unitTextureMode, bool loadTexture, float opacity)