Update
* Reworked class RendererManager
GameFileStream
RendererManager
* Reworked class RendererManager
GameFileStream
- Fixed Crash ~GameFileStream()
- Fixed Crash void Dispose()
RendererManager
- Added bool HasTexture(string textureKey)
- Added bool HasTexture(string textureKey, TextureMode textureMode)
- Added bool LoadTexture(AbilityId abilityId, AbilityTextureMode abilityTextureMode)
- Added bool LoadTexture(HeroId heroId)
- Added bool LoadTexture(HeroId heroId, UnitTextureMode unitTextureMode)
- Added bool LoadTexture(string unitName, UnitTextureMode unitTextureMode)
- Added bool LoadTexture(string textureKey)
- Added bool LoadTexture(string textureKey, TargetResources target)
- Added bool LoadTexture(string textureKey, string fileName, TargetResources target)
- Added bool LoadTexture(string textureKey, TextureMode textureMode)
- Added bool LoadTexture(string textureKey, string file)
- Added bool LoadTexture(string textureKey, Stream stream)
- Added bool LoadTexture(string textureKey, byte[] buffer)
- Added void DrawTexture(string textureKey, RectangleF rect, TextureMode textureMode)
- Added void DrawTexture(string textureKey, RectangleF rect, TextureMode textureMode, float opacity)
- Added void DrawTexture(string textureKey, RectangleF rect, TextureMode textureMode, bool loadTexture)
- Added void DrawTexture(string textureKey, RectangleF rect, TextureMode textureMode, bool loadTexture, float opacity)